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Glossary

The words you'll meet in Auddomate and in rendering, explained in plain language.

A to F

WordMeaning
Ambient occlusionA black-and-white pass showing how open each point is to its surroundings. See Passes
ApertureHow wide the lens opens. Wider apertures, with smaller f-numbers, give more depth of field blur
BounceOne reflection of light off a surface on its way to the camera
CausticsBright patterns of light focused by glass, water or shiny metal onto another surface
Clear coatA clear lacquer layer over paint or metal, like car paint
DenoiserCleans the remaining grain out of a render while keeping edges and textures sharp
Depth of fieldThe blur in front of and behind the point a lens is focused on
DispersionGlass bending each wavelength by a different amount, splitting light into color
EmissionLight given off by a surface, which turns it into a light source
EVExposure value. One EV, or one stop, doubles or halves the brightness
EXRAn image format that stores the real light values, for compositing
FresnelSurfaces reflecting more strongly towards their edges than head-on. The Fresnel pass shows it in black and white. See Passes
f-number, f-stopThe number that describes a lens's aperture, like f/2.8. Smaller numbers mean more blur
Field of viewHow much of the scene the camera sees, set by the lens

G to P

WordMeaning
glTF, GLBThe open standard for 3D files. GLB is the single-file version
GlareStar-shaped rays on tiny, bright highlights, made by a lens's aperture blades
GlowA soft halo spilling from the brightest parts of a picture
HDRIA 360° photo of a real place, with its full range of brightness, used to light a scene
IORIndex of refraction: how strongly a material bends light. 1.33 for water, 1.5 for glass. Change it under Scene → Materials. See Materials
Morph targetA changed version of a shape that can be blended in, like a squash or a smile. Called pose morphs in Cinema 4D and shape keys in Blender
Motion blurBlur along the path of anything that moves while the shutter is open
Normal mapA texture that adds fine bumps and grooves without extra geometry
OpalThe spectral rendering engine inside Auddomate
Path tracingMaking pictures by following rays of light as they bounce around a scene
pbrt-v4The open-source reference renderer Auddomate is checked against
Point lightA light with no size that shines in every direction, like a bare bulb

R to Z

WordMeaning
Rig, skinBones inside a model that bend its surface, like a character's skeleton
RoughnessHow rough a surface is at a tiny scale. Low is polished and mirror-like, high is satin or matte
SampleOne round of light traced for every pixel. More samples, less noise
Samples per pixel (spp)How many samples each pixel has received
Shutter angleHow long the shutter stays open in each frame, as an angle. 180° is the film standard
Spectral renderingRendering light as a spectrum of wavelengths, not just red, green and blue. See Rendering by wavelength
SpotlightA light that shines in a cone, fading between an inner and outer edge
SunA light from one direction with parallel rays, the same strength everywhere
TurntableA model spinning a full turn on its spot, under still lights