Manifesto
We stopped faking light.
Most renderers are a stack of tricks wearing a lab coat. Auddomate isn't. This is what we believe, and what we refuse to do.
Read it01
Light isn’t a setting.
Somewhere along the way, rendering became a menu of cheats: fake glow on glass, painted-on reflections, a slider called “realism”. We threw the menu out. Opal follows light the way light actually travels, bounce by bounce, and lets glass be glass, gold be gold, and shadows fall where they fall.
02
Color is not three numbers.
The industry quietly agreed that red, green and blue were close enough. They aren’t. Light is a spectrum, and every ray in Auddomate carries real wavelengths. The color at the edge of a glass isn’t an effect we sell you. It’s physics we refused to skip.

03
Don’t trust us. Check us.
Everyone claims “photoreal”. Nobody shows the receipts. We do. Every release is measured against pbrt-v4, the open reference renderer, scene by scene, number by number. The checks are built into the studio. Run them yourself. If we’re ever wrong, you’ll know before we do.

- Checks passing
- 38/38
- Glass vs pbrt-v4
- 0.016%
- Rigs and morphs
- 0.036%
- Lights from a file
- 0.029%
- Noise slope, ideal −0.5
- −0.493
- Camera drift after a lap
- 5.7×10⁻¹⁶
From the latest run on auddomate.com, 30 October 2026. How the checks work
04
Your work is none of our business.
No uploads. No render farm. No account to open your own files. Your model is read on your machine, rendered on your graphics card and saved to your disk. We never see it. We don’t want to.
05
The installer is dead.
A studio shouldn’t need a download, a licence server and a restart. Open a tab. That’s the install. Your graphics card is extraordinary, and it’s been waiting for software that takes it seriously.
06
Artists first. Always.
Rendering software was built by people who love knobs, for people who love knobs. We’d rather you love your picture. Every control says what it does in plain words, and the maths stays our problem. Bring a model from Cinema 4D, Blender, Maya or anything that speaks glTF, and render.

07
Half-baked is not a release.
We’d rather ship one thing that’s right than three that demo well. Every feature lands with its checks, its docs and its changelog, or it doesn’t land.
08
Beauty is the proof.
All of it, the physics, the wavelengths, the receipts, exists for one reason: so that what you make looks real, because it is. Gold that’s actually gold.

That’s it. That’s the whole idea.
