Manifesto

We stopped faking light.

Most renderers are a stack of tricks wearing a lab coat. Auddomate isn't. This is what we believe, and what we refuse to do.

Read it

01

Light isn’t a setting.

Somewhere along the way, rendering became a menu of cheats: fake glow on glass, painted-on reflections, a slider called “realism”. We threw the menu out. Opal follows light the way light actually travels, bounce by bounce, and lets glass be glass, gold be gold, and shadows fall where they fall.

02

Color is not three numbers.

The industry quietly agreed that red, green and blue were close enough. They aren’t. Light is a spectrum, and every ray in Auddomate carries real wavelengths. The color at the edge of a glass isn’t an effect we sell you. It’s physics we refused to skip.

A tumbler of water beside a red sphere on a dark floor, lit by a low evening sun
Crown glass and water under a low sun, traced wavelength by wavelength. No color was added.

03

Don’t trust us. Check us.

Everyone claims “photoreal”. Nobody shows the receipts. We do. Every release is measured against pbrt-v4, the open reference renderer, scene by scene, number by number. The checks are built into the studio. Run them yourself. If we’re ever wrong, you’ll know before we do.

The Cornell box, the classic test scene of rendering
Checks passing
38/38
Glass vs pbrt-v4
0.016%
Rigs and morphs
0.036%
Lights from a file
0.029%
Noise slope, ideal −0.5
−0.493
Camera drift after a lap
5.7×10⁻¹⁶

From the latest run on auddomate.com, 30 October 2026. How the checks work

04

Your work is none of our business.

No uploads. No render farm. No account to open your own files. Your model is read on your machine, rendered on your graphics card and saved to your disk. We never see it. We don’t want to.

05

The installer is dead.

A studio shouldn’t need a download, a licence server and a restart. Open a tab. That’s the install. Your graphics card is extraordinary, and it’s been waiting for software that takes it seriously.

06

Artists first. Always.

Rendering software was built by people who love knobs, for people who love knobs. We’d rather you love your picture. Every control says what it does in plain words, and the maths stays our problem. Bring a model from Cinema 4D, Blender, Maya or anything that speaks glTF, and render.

A teal glazed vase, a copper bowl and an orange on a pale stone plinth in soft studio light
Glaze, copper and fruit skin, each catching the same light its own way.

07

Half-baked is not a release.

We’d rather ship one thing that’s right than three that demo well. Every feature lands with its checks, its docs and its changelog, or it doesn’t land.

08

Beauty is the proof.

All of it, the physics, the wavelengths, the receipts, exists for one reason: so that what you make looks real, because it is. Gold that’s actually gold.

A gold cap on a glass perfume bottle, sharp against a soft white background, with the bottle melting out of focus below
A gold cap at f/2. Every highlight is a real reflection of a real light.

That’s it. That’s the whole idea.

Light, rendered as it really behaves.