Clearcoat
Car paint, lacquer and glaze, with light bouncing between the layers for real depth.
Opal spectral engine · in your browser
Bring a model from Cinema 4D, Blender, 3ds Max or any glTF app, and Opal renders its glass, metal and paint with the physics of real light. Every result is checked against pbrt-v4, the reference renderer.
Free, with no account and nothing to install. Your files never leave your computer.
Spectral
Most renderers mix red, green and blue. Auddomate Render follows light as a spectrum, four wavelengths at a time, so colors bleed, reflect and split exactly as they do in nature. Dispersion through glass isn’t an effect we add. It simply happens.
Glass
Solid glass refracts and flips what’s behind it, reflects where Fresnel says it should and traps light at steep angles. Frost it, thin it into a window or fill it with water.
Materials
Every surface carries its own reflection, strongest at the edges: the Fresnel effect that makes objects look solid. Roughness and normal maps bring the wear, grain and fingerprints you painted. Wax, jade, milk and marble glow from within, as light scatters inside them.
Car paint, lacquer and glaze, with light bouncing between the layers for real depth.
Gold, copper and chrome with exact color shifts at the edges, from mirror to brushed.
Roughness and normal maps straight from glTF and OBJ, so detail costs no triangles.
Paintwork, labels and decals, with transparent and cut-out areas handled properly.
Proof
pbrt is the reference renderer behind the standard textbook on physically based rendering. Every feature in Auddomate Render is rendered by both and compared block by block, and the checks ship inside the studio for anyone to run.
Workflow
Send your scene from Cinema 4D, Blender or 3ds Max in one click, or drop a GLB, glTF or OBJ. Cameras, materials and lights come with it.
Studio softboxes, a physical sky and sun, any HDRI, or one even color all round.
Stills up to 8K as JPEG, PNG, 16-bit TIFF or EXR, and animations as MP4 video.